House Rules

Hard Targeting

Locking on with a computer takes a DC 10 computer check to achieve,  forcing PCs to choose between risking the time to line up a shot and firing wildly,  making a good gunner worth their weight in gold,

System Targering

During ship combat, once a computer-assisted lock is achieved,  a gunner may attempt to damage a chosen system by taking an additional penalty to the attack.

  • Hull Damage, Bay/Cargo, Maine Compartment,  or Maneuvering-Systems -2
  • Weak Spot, Fuel Systems, External Comm Systems, or Gun Turrets -4
  • Bridge or Hyperspace Drive -6
  • Power Core -8

Sensitive Conversations 

After the religious conversation in Voyage w, I decided to use reaction rolls with a base +2 bonus when cremated come at odds so that I don't just brush aside jnter-character conflict.

Grittier Wounds

I use the grittier wounds rules from Star Adventurer, and will roll for critical Hits for many forms of environmental damage. 

Go Boom!

In Star Adventurer,  once a ship has been knocked to 0hp, it takes critical system damage in any hit. But this means actually destroying a ship is very rare. I have added a Rule that if a target has taken damage equal to half its hit points beyond 0hp it crashes or explodes.

Cinematic Damage 

Occasionally,  I will consult the Oracle to determine if a particularly nasty hit has disabled the ship. This damagecwill be reparable with a DC 12 Repair check and a few hours.

Valuing Ships

Ship SizeBase SpeedBase CargoBase ValueClasses
172 tons100,000 crFighter, Hopper
2624 t200,000 crShuttle, Explorer, Gunship
3648 t600,000 crHauler, Starliner
46192 t2,400,000 crCruiser
55768 t12,000,000 crLight Frigate, Heavy Hauler
653,064 t72,000,000 crDestroyer, Frigate, Industrial Ship
7412,256 t494,000,000crFreighter, Battlecruiser, Colonial Ship
8398,048 t49,800,000crHeavy Carrier, World Ship
weapons: max damage x 1,000 cr
speed adjust: +- 20% per point
handling: +- 25% per point
no hyperdrive: -40%
 cargo loss or increase: +-0.2% per 1% of change
Other special systems handled ad-hoc, wih a rough +10,000 per bonus